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FunkyStinker

15 Game Reviews

3 w/ Responses

AYO THIS IS ACTUALLY REALLY FREAKING COOL!

Honestly, feels like a really good idea, a stylized gallery of your works that's fun to navigate. Only issue is constantly having to edit it when you make some more cool stuff

sanstrongstyles responds:

Ayyy, thank you as always for your support, Funky! Glad you like it!

Yea, I thought it'd be fun to test my Godot programming skills and give you guys a fun lil UI to play around with. I'm thinking of add more features to it.

And that's okay, that ain't an issue with me! Compared to the main indie game I'm developing, adding new works to this is a piece of cake, hahahaha!

i remember messing around with stuff flash dress 'em ups like these back then with wolverine and stuff like that, cool to see they still exist

CC531 responds:

tysm :DDDD

its pretty alright, but it feels without a reason. I recommend adding a timed mode (alongside an infinite mode) to encourage people to click as fast as possible to try and get a high score of super balloons. Other than that, pretty good, i also like the art, simple and cartoony in a good way

gigachad pico: Shows up, helps you out and murders people, refuses to elaborate, leaves.

memes aside, this game is addicting for some reason, amazing job!

the teleporter, our enemy from the very start who was only useful once

jokes aside, proud to see how far henry stickmin has come.

zombies: dumb

pico: cool

hotel: trivago

very fun

but why you always be getting us with that gottem hand

funky

week 8 hype

Really epic game, I liked how it was so simple yet interesting to play, with just a mouse too. However, I feel there could have been some kind of explanation to what makes this or that happen, like power ups and such as I mostly found myself just yeeting the sword and hoping for the best (although i did like doing that.) Overall, epic game, could use a little bit of polish, but I like it.

Pretty entertaining not gonna lie. I liked how I needed to save my shot for juuuust the right time to get farther in the game. Also, slightly unrelated, but the hit box reminded me of Touhou with how small it can be, not saying it's a bad thing, I just wanted to point it out as I found myself not taking damage from situations where I felt I should have took damage.

F1Krazy responds:

Yeah, it's supposed to be the same sort of game as Touhou, so I used the same mechanic of giving the player a small hitbox and encouraging them to fly close to bullets. I think this is explained in the tutorial.

Just call me Stinker!
I like Sonic, DBZ, Touhou, UTDR, (& UTY) and more!
Find sketches on my news

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Joined on 8/18/22

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